If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Let’s Play Deus Ex: Human Revolution with Jean-François Dugas and Jonathan Jacques-Belletête The video has a lot of other good stuff in it, though you’ll need to put aside the better part of an hour to enjoy it fully. So a lot of NPCs, in our world read their tablets … the tablets would always be floating in their wrists.Īs a result, whenever an NPC made a hand gesture, the tablet (or other item) would fly around like a giant novelty watch. So would clip through their hands and stop at their wrists. ![]() …For the longest time, during production, the NPCs couldn’t hold anything - their hands didn’t work. For example, there’s this interesting “bug”: In the clip, which goes for a healthy 42 minutes, executive game director Jean-François Dugas and executive art director Jonathan Jacques-Belletête provide a few tidbits regarding the development of Human Revolution. ![]() Update: This post originally attributed the development of Deus Ex: Human Revolution to Ubisoft.
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